![]() However, the key for a proper parry in either game is timing, making sure to ready the player character's guard at the exact moment that an attack would land. Specifically, the way that both of these games focus on dodges and parries in order to avoid damage, with evasion being more prevalent in Bloodborne than its successor. To start with how The Surge 2's parry can work well in Elden Ring, it might help to deconstruct how previous games like Bloodborne and Sekiro address combat and defending against enemy attacks. RELATED: Elden Ring: Dark Game of Throne Elements That Should Influence the Game's Lore ![]() Of those successes, the Parry system from The Surge 2 might act as a great blueprint for how Elden Ring should approach one of the most engaging sections of FromSoftware's iconic combat. There are a number of ways that both The Surge and its sequel succeed in emulating the FromSoftware experience, and several others where the game completely misses the mark. While many copycats have found varying levels of success in the Soulslike genre, Deck13 Interactive's The Surge might be one imitator that can be a teaching tool for the next Dark Souls or Elden Ring. ![]() P>One aspect of the success of FromSoftware's style of gameplay is the way that it draws other developers to try their hand at delivering the same interwoven level design, punishing souls economy, and brutally difficult bosses.
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